Dear Apothecary is a short single player, casual, simulator-esque game with puzzle elements. You will take on the role of the community Apothecary while you raise the funds necessary for medical school. Clients within the community will send their requests by pigeon courier and pick up their request with the same pigeon. Send the remedy to the wrong person, or not at all, and you aren't getting paid. Although, not everyone should have the correct item sent to them if they aren't trustworthy. You can learn about the clientele, ingredients and learn the recipes through the various almanacs within your place of work and it is encouraged that you do so. Many hours of time period research has went into this game as I wanted all of the remedies to be based off of medical knowledge in the time period either by using actual recipes or a rendition of them. You can even play the early English dice game "Hazard" or read period accurate poems while you wait for a pigeon courier to come.
Submission to Epic MegaJam 2018: "Reality is Often Inaccurate"
The Walk: Day vs Night is a short experimental platformer for the Epic MegaJam 2018. All assets were created from scratch in 4 days.
The Walk is meant to showcase how people's perceptions of reality can change based on something as simple as taking a walk in the day-time versus the night-time and how that will play on their own fears.
In the day time you will try and make your way home without stepping on any worms. At night however, you will need to utilize the crouch mechanic (left ctrl or B on xbox controller) to hide from silhouettes in the night, peering eyes in the alley and dodge all the past worms you've ever killed in your life.
Controls on Keyboard:
Walk: WASD
Jump: Space Bar
Crouch: Left CTRL
Pause: P key or ESC
Controls on Game-pad (partial support, mouse needed for menus ):
Walk: Left Analog
Jump: A Button
Crouch: B Button
Pause: Start Button
Art by Greg Jackman (instagram is @greg_jackman for contract work)
Programming, Level Design, SFX, Music, balcony sprite, flower sprites by Shadowbunnie
"The Plane Game" was a dog fight style game that I used to better understand materials, UV texturing and AI enemies. While this game jam game wasn't released, it was a great learning experience and grew my confidence in game development.
Players would fight to the death in a multi-life dog fight using rockets, bombs and special pick ups to get an edge over their opponents. Players would battle it out over a snowy mountain or a raging volcano.